- Fixed: Crash when opening the player setup menu when you're so dead that
your head has popped off your body. - Fixed: When item respawning is on and you play on skill 1 or 5, picking up ammo would permanently double the amount of ammo received from that item the next time it gets picked up. - Added a check to PlayerIsGone() for players who have already had their actors destroyed before calling it. - Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color settings after playing back a demo. - Added DEM_SPRAY net command so that sprayed decals work in multiplayer and demos. - Changed DEM_GIVECHEAT to use a word for specifying the item quantity. This is useful mainly for giving yourself more than 255 health at a time. - Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand(). SVN r58 (trunk)
This commit is contained in:
parent
7e7ab6b4ec
commit
8ea6569de8
12 changed files with 118 additions and 79 deletions
|
|
@ -1243,7 +1243,7 @@ void FBaseStatusBar::Draw (EHudState state)
|
|||
|
||||
void FBaseStatusBar::DrawTopStuff (EHudState state)
|
||||
{
|
||||
if (demoplayback && demover != GAMEVER)
|
||||
if (demoplayback && demover != DEMOGAMEVERSION)
|
||||
{
|
||||
screen->DrawText (CR_TAN, 0, ST_Y - 40 * CleanYfac,
|
||||
"Demo was recorded with a different version\n"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue