- Fixed: Crash when opening the player setup menu when you're so dead that
your head has popped off your body. - Fixed: When item respawning is on and you play on skill 1 or 5, picking up ammo would permanently double the amount of ammo received from that item the next time it gets picked up. - Added a check to PlayerIsGone() for players who have already had their actors destroyed before calling it. - Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color settings after playing back a demo. - Added DEM_SPRAY net command so that sprayed decals work in multiplayer and demos. - Changed DEM_GIVECHEAT to use a word for specifying the item quantity. This is useful mainly for giving yourself more than 255 health at a time. - Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand(). SVN r58 (trunk)
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12 changed files with 118 additions and 79 deletions
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@ -1792,7 +1792,7 @@ void M_PlayerSetup (void)
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{
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PlayerClass = RUNTIME_TYPE(players[consoleplayer].mo);
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}
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PlayerState = GetDefaultByType (PlayerClass)->SeeState;
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PlayerState = GetDefaultByType (PlayerClass)->SpawnState;
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PlayerTics = PlayerState->GetTics();
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if (FireScreen == NULL)
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FireScreen = new DSimpleCanvas (144, 160);
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