- fix some postprocess bugs
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3 changed files with 4 additions and 4 deletions
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@ -902,7 +902,7 @@ void FGLRenderBuffers::RenderEffect(const FString &name)
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GLTextureFBs[step.Output.Texture].Bind();
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break;
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case PPTextureType::SceneNormal:
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case PPTextureType::SceneColor:
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BindSceneFB(false);
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break;
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}
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