Split postprocess part into more files
This commit is contained in:
parent
ecd2dc6300
commit
8ebad1003b
18 changed files with 740 additions and 627 deletions
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@ -28,6 +28,9 @@
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#include "vulkan/system/vk_swapchain.h"
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#include "vulkan/system/vk_commandbuffer.h"
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#include "vulkan/renderer/vk_renderstate.h"
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#include "vulkan/renderer/vk_pprenderstate.h"
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#include "vulkan/shaders/vk_ppshader.h"
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#include "vulkan/textures/vk_pptexture.h"
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#include "vulkan/textures/vk_renderbuffers.h"
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#include "vulkan/textures/vk_imagetransition.h"
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#include "hw_cvars.h"
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@ -36,8 +39,6 @@
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#include "hw_vrmodes.h"
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#include "flatvertices.h"
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#include "r_videoscale.h"
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#include "filesystem.h"
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EXTERN_CVAR(Int, gl_dither_bpc)
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@ -318,502 +319,7 @@ std::unique_ptr<VulkanDescriptorSet> VkPostprocess::AllocateDescriptorSet(Vulkan
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return mDescriptorPool->allocate(layout);
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}
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void VkPostprocess::RenderBuffersReset()
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{
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mRenderPassSetup.clear();
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}
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VulkanSampler *VkPostprocess::GetSampler(PPFilterMode filter, PPWrapMode wrap)
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{
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int index = (((int)filter) << 1) | (int)wrap;
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auto &sampler = mSamplers[index];
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if (sampler)
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return sampler.get();
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SamplerBuilder builder;
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builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
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builder.setMinFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
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builder.setMagFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
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builder.setAddressMode(wrap == PPWrapMode::Clamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT);
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sampler = builder.create(GetVulkanFrameBuffer()->device);
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sampler->SetDebugName("VkPostprocess.mSamplers");
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return sampler.get();
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}
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void VkPostprocess::NextEye(int eyeCount)
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{
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}
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/////////////////////////////////////////////////////////////////////////////
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VkPPTexture::VkPPTexture(PPTexture *texture)
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{
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auto fb = GetVulkanFrameBuffer();
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VkFormat format;
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int pixelsize;
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switch (texture->Format)
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{
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default:
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case PixelFormat::Rgba8: format = VK_FORMAT_R8G8B8A8_UNORM; pixelsize = 4; break;
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case PixelFormat::Rgba16f: format = VK_FORMAT_R16G16B16A16_SFLOAT; pixelsize = 8; break;
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case PixelFormat::R32f: format = VK_FORMAT_R32_SFLOAT; pixelsize = 4; break;
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case PixelFormat::Rg16f: format = VK_FORMAT_R16G16_SFLOAT; pixelsize = 4; break;
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case PixelFormat::Rgba16_snorm: format = VK_FORMAT_R16G16B16A16_SNORM; pixelsize = 8; break;
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}
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ImageBuilder imgbuilder;
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imgbuilder.setFormat(format);
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imgbuilder.setSize(texture->Width, texture->Height);
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if (texture->Data)
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imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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else
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imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
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if (!imgbuilder.isFormatSupported(fb->device))
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I_FatalError("Vulkan device does not support the image format required by a postprocess texture\n");
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TexImage.Image = imgbuilder.create(fb->device);
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TexImage.Image->SetDebugName("VkPPTexture");
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Format = format;
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(TexImage.Image.get(), format);
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TexImage.View = viewbuilder.create(fb->device);
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TexImage.View->SetDebugName("VkPPTextureView");
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if (texture->Data)
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{
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size_t totalsize = texture->Width * texture->Height * pixelsize;
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BufferBuilder stagingbuilder;
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stagingbuilder.setSize(totalsize);
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stagingbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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Staging = stagingbuilder.create(fb->device);
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Staging->SetDebugName("VkPPTextureStaging");
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VkImageTransition barrier0;
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barrier0.addImage(&TexImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
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barrier0.execute(fb->GetCommands()->GetTransferCommands());
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void *data = Staging->Map(0, totalsize);
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memcpy(data, texture->Data.get(), totalsize);
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Staging->Unmap();
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.depth = 1;
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region.imageExtent.width = texture->Width;
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region.imageExtent.height = texture->Height;
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fb->GetCommands()->GetTransferCommands()->copyBufferToImage(Staging->buffer, TexImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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VkImageTransition barrier1;
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barrier1.addImage(&TexImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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barrier1.execute(fb->GetCommands()->GetTransferCommands());
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}
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else
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{
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VkImageTransition barrier;
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barrier.addImage(&TexImage, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
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barrier.execute(fb->GetCommands()->GetTransferCommands());
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}
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}
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VkPPTexture::~VkPPTexture()
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{
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if (auto fb = GetVulkanFrameBuffer())
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{
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if (TexImage.Image) fb->GetCommands()->FrameDeleteList.Images.push_back(std::move(TexImage.Image));
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if (TexImage.View) fb->GetCommands()->FrameDeleteList.ImageViews.push_back(std::move(TexImage.View));
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if (TexImage.DepthOnlyView) fb->GetCommands()->FrameDeleteList.ImageViews.push_back(std::move(TexImage.DepthOnlyView));
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if (TexImage.PPFramebuffer) fb->GetCommands()->FrameDeleteList.Framebuffers.push_back(std::move(TexImage.PPFramebuffer));
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if (Staging) fb->GetCommands()->FrameDeleteList.Buffers.push_back(std::move(Staging));
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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VkPPShader::VkPPShader(PPShader *shader)
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{
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auto fb = GetVulkanFrameBuffer();
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FString prolog;
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if (!shader->Uniforms.empty())
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prolog = UniformBlockDecl::Create("Uniforms", shader->Uniforms, -1);
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prolog += shader->Defines;
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ShaderBuilder vertbuilder;
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vertbuilder.setVertexShader(LoadShaderCode(shader->VertexShader, "", shader->Version));
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VertexShader = vertbuilder.create(shader->VertexShader.GetChars(), fb->device);
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VertexShader->SetDebugName(shader->VertexShader.GetChars());
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ShaderBuilder fragbuilder;
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fragbuilder.setFragmentShader(LoadShaderCode(shader->FragmentShader, prolog, shader->Version));
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FragmentShader = fragbuilder.create(shader->FragmentShader.GetChars(), fb->device);
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FragmentShader->SetDebugName(shader->FragmentShader.GetChars());
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}
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FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defines, int version)
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{
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int lump = fileSystem.CheckNumForFullName(lumpName);
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
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FString code = fileSystem.ReadFile(lump).GetString().GetChars();
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FString patchedCode;
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patchedCode.AppendFormat("#version %d\n", 450);
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patchedCode << defines;
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patchedCode << "#line 1\n";
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patchedCode << code;
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return patchedCode;
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}
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/////////////////////////////////////////////////////////////////////////////
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void VkPPRenderState::PushGroup(const FString &name)
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{
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GetVulkanFrameBuffer()->GetCommands()->PushGroup(name);
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}
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void VkPPRenderState::PopGroup()
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{
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GetVulkanFrameBuffer()->GetCommands()->PopGroup();
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}
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void VkPPRenderState::Draw()
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{
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auto fb = GetVulkanFrameBuffer();
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auto pp = fb->GetPostprocess();
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fb->GetRenderState()->EndRenderPass();
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VkPPRenderPassKey key;
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key.BlendMode = BlendMode;
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key.InputTextures = Textures.Size();
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key.Uniforms = Uniforms.Data.Size();
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key.Shader = GetVkShader(Shader);
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key.SwapChain = (Output.Type == PPTextureType::SwapChain);
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key.ShadowMapBuffers = ShadowMapBuffers;
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if (Output.Type == PPTextureType::PPTexture)
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key.OutputFormat = GetVkTexture(Output.Texture)->Format;
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else if (Output.Type == PPTextureType::SwapChain)
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key.OutputFormat = GetVulkanFrameBuffer()->GetCommands()->swapChain->swapChainFormat.format;
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else if (Output.Type == PPTextureType::ShadowMap)
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key.OutputFormat = VK_FORMAT_R32_SFLOAT;
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else
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key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
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if (Output.Type == PPTextureType::SceneColor)
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{
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key.StencilTest = 1;
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key.Samples = fb->GetBuffers()->GetSceneSamples();
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}
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else
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{
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key.StencilTest = 0;
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key.Samples = VK_SAMPLE_COUNT_1_BIT;
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}
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auto &passSetup = pp->mRenderPassSetup[key];
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if (!passSetup)
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passSetup.reset(new VkPPRenderPassSetup(key));
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int framebufferWidth = 0, framebufferHeight = 0;
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VulkanDescriptorSet *input = GetInput(passSetup.get(), Textures, ShadowMapBuffers);
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VulkanFramebuffer *output = GetOutput(passSetup.get(), Output, key.StencilTest, framebufferWidth, framebufferHeight);
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RenderScreenQuad(passSetup.get(), input, output, framebufferWidth, framebufferHeight, Viewport.left, Viewport.top, Viewport.width, Viewport.height, Uniforms.Data.Data(), Uniforms.Data.Size(), key.StencilTest);
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// Advance to next PP texture if our output was sent there
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if (Output.Type == PPTextureType::NextPipelineTexture)
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{
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pp->mCurrentPipelineImage = (pp->mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
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}
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}
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void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest)
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{
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auto fb = GetVulkanFrameBuffer();
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auto cmdbuffer = fb->GetCommands()->GetDrawCommands();
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VkViewport viewport = { };
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viewport.x = (float)x;
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viewport.y = (float)y;
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viewport.width = (float)width;
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viewport.height = (float)height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor = { };
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.extent.width = framebufferWidth;
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scissor.extent.height = framebufferHeight;
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RenderPassBegin beginInfo;
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beginInfo.setRenderPass(passSetup->RenderPass.get());
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beginInfo.setRenderArea(0, 0, framebufferWidth, framebufferHeight);
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beginInfo.setFramebuffer(framebuffer);
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beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
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VkDeviceSize offsets[] = { 0 };
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cmdbuffer->beginRenderPass(beginInfo);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->PipelineLayout.get(), 0, descriptorSet);
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cmdbuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
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cmdbuffer->setViewport(0, 1, &viewport);
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cmdbuffer->setScissor(0, 1, &scissor);
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if (stencilTest)
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cmdbuffer->setStencilReference(VK_STENCIL_FRONT_AND_BACK, screen->stencilValue);
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if (pushConstantsSize > 0)
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cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
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cmdbuffer->draw(3, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
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cmdbuffer->endRenderPass();
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}
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VulkanDescriptorSet *VkPPRenderState::GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures, bool bindShadowMapBuffers)
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{
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auto fb = GetVulkanFrameBuffer();
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auto pp = fb->GetPostprocess();
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auto descriptors = pp->AllocateDescriptorSet(passSetup->DescriptorLayout.get());
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descriptors->SetDebugName("VkPostprocess.descriptors");
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WriteDescriptors write;
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VkImageTransition imageTransition;
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for (unsigned int index = 0; index < textures.Size(); index++)
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{
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const PPTextureInput &input = textures[index];
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VulkanSampler *sampler = pp->GetSampler(input.Filter, input.Wrap);
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VkTextureImage *tex = GetTexture(input.Type, input.Texture);
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write.addCombinedImageSampler(descriptors.get(), index, tex->DepthOnlyView ? tex->DepthOnlyView.get() : tex->View.get(), sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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imageTransition.addImage(tex, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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}
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if (bindShadowMapBuffers)
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{
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write.addBuffer(descriptors.get(), LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightNodes->mBuffer.get());
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write.addBuffer(descriptors.get(), LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightLines->mBuffer.get());
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write.addBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightList->mBuffer.get());
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}
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write.updateSets(fb->device);
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imageTransition.execute(fb->GetCommands()->GetDrawCommands());
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VulkanDescriptorSet *set = descriptors.get();
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fb->GetCommands()->FrameDeleteList.Descriptors.push_back(std::move(descriptors));
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return set;
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}
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VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, bool stencilTest, int &framebufferWidth, int &framebufferHeight)
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{
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auto fb = GetVulkanFrameBuffer();
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VkTextureImage *tex = GetTexture(output.Type, output.Texture);
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VkImageView view;
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std::unique_ptr<VulkanFramebuffer> *framebufferptr = nullptr;
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int w, h;
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if (tex)
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{
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VkImageTransition imageTransition;
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imageTransition.addImage(tex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
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if (stencilTest)
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imageTransition.addImage(&fb->GetBuffers()->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
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imageTransition.execute(fb->GetCommands()->GetDrawCommands());
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view = tex->View->view;
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w = tex->Image->width;
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h = tex->Image->height;
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framebufferptr = &tex->PPFramebuffer;
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}
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else
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{
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view = fb->GetCommands()->swapChain->swapChainImageViews[fb->GetCommands()->presentImageIndex];
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framebufferptr = &fb->GetCommands()->swapChain->framebuffers[fb->GetCommands()->presentImageIndex];
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w = fb->GetCommands()->swapChain->actualExtent.width;
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h = fb->GetCommands()->swapChain->actualExtent.height;
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}
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auto &framebuffer = *framebufferptr;
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if (!framebuffer)
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{
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FramebufferBuilder builder;
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builder.setRenderPass(passSetup->RenderPass.get());
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builder.setSize(w, h);
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builder.addAttachment(view);
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if (stencilTest)
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builder.addAttachment(fb->GetBuffers()->SceneDepthStencil.View.get());
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framebuffer = builder.create(GetVulkanFrameBuffer()->device);
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}
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framebufferWidth = w;
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framebufferHeight = h;
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return framebuffer.get();
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}
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VkTextureImage *VkPPRenderState::GetTexture(const PPTextureType &type, PPTexture *pptexture)
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{
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auto fb = GetVulkanFrameBuffer();
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if (type == PPTextureType::CurrentPipelineTexture || type == PPTextureType::NextPipelineTexture)
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{
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int idx = fb->GetPostprocess()->mCurrentPipelineImage;
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if (type == PPTextureType::NextPipelineTexture)
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idx = (idx + 1) % VkRenderBuffers::NumPipelineImages;
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return &fb->GetBuffers()->PipelineImage[idx];
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}
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else if (type == PPTextureType::PPTexture)
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{
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auto vktex = GetVkTexture(pptexture);
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return &vktex->TexImage;
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}
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else if (type == PPTextureType::SceneColor)
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{
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return &fb->GetBuffers()->SceneColor;
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}
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else if (type == PPTextureType::SceneNormal)
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{
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return &fb->GetBuffers()->SceneNormal;
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}
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else if (type == PPTextureType::SceneFog)
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{
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return &fb->GetBuffers()->SceneFog;
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}
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else if (type == PPTextureType::SceneDepth)
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{
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return &fb->GetBuffers()->SceneDepthStencil;
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}
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else if (type == PPTextureType::ShadowMap)
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{
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return &fb->GetBuffers()->Shadowmap;
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}
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else if (type == PPTextureType::SwapChain)
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{
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return nullptr;
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}
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else
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{
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I_FatalError("VkPPRenderState::GetTexture not implemented yet for this texture type");
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return nullptr;
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}
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}
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VkPPShader *VkPPRenderState::GetVkShader(PPShader *shader)
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{
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if (!shader->Backend)
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shader->Backend = std::make_unique<VkPPShader>(shader);
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return static_cast<VkPPShader*>(shader->Backend.get());
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}
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VkPPTexture *VkPPRenderState::GetVkTexture(PPTexture *texture)
|
||||
{
|
||||
if (!texture->Backend)
|
||||
texture->Backend = std::make_unique<VkPPTexture>(texture);
|
||||
return static_cast<VkPPTexture*>(texture->Backend.get());
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
VkPPRenderPassSetup::VkPPRenderPassSetup(const VkPPRenderPassKey &key)
|
||||
{
|
||||
CreateDescriptorLayout(key);
|
||||
CreatePipelineLayout(key);
|
||||
CreateRenderPass(key);
|
||||
CreatePipeline(key);
|
||||
}
|
||||
|
||||
void VkPPRenderPassSetup::CreateDescriptorLayout(const VkPPRenderPassKey &key)
|
||||
{
|
||||
DescriptorSetLayoutBuilder builder;
|
||||
for (int i = 0; i < key.InputTextures; i++)
|
||||
builder.addBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
if (key.ShadowMapBuffers)
|
||||
{
|
||||
builder.addBinding(LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
builder.addBinding(LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
builder.addBinding(LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
}
|
||||
DescriptorLayout = builder.create(GetVulkanFrameBuffer()->device);
|
||||
DescriptorLayout->SetDebugName("VkPPRenderPassSetup.DescriptorLayout");
|
||||
}
|
||||
|
||||
void VkPPRenderPassSetup::CreatePipelineLayout(const VkPPRenderPassKey &key)
|
||||
{
|
||||
PipelineLayoutBuilder builder;
|
||||
builder.addSetLayout(DescriptorLayout.get());
|
||||
if (key.Uniforms > 0)
|
||||
builder.addPushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, key.Uniforms);
|
||||
PipelineLayout = builder.create(GetVulkanFrameBuffer()->device);
|
||||
PipelineLayout->SetDebugName("VkPPRenderPassSetup.PipelineLayout");
|
||||
}
|
||||
|
||||
void VkPPRenderPassSetup::CreatePipeline(const VkPPRenderPassKey &key)
|
||||
{
|
||||
GraphicsPipelineBuilder builder;
|
||||
builder.addVertexShader(key.Shader->VertexShader.get());
|
||||
builder.addFragmentShader(key.Shader->FragmentShader.get());
|
||||
|
||||
builder.addVertexBufferBinding(0, sizeof(FFlatVertex));
|
||||
builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
|
||||
builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
|
||||
builder.addDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
|
||||
builder.addDynamicState(VK_DYNAMIC_STATE_SCISSOR);
|
||||
// Note: the actual values are ignored since we use dynamic viewport+scissor states
|
||||
builder.setViewport(0.0f, 0.0f, 320.0f, 200.0f);
|
||||
builder.setScissor(0, 0, 320, 200);
|
||||
if (key.StencilTest)
|
||||
{
|
||||
builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
|
||||
builder.setDepthStencilEnable(false, false, true);
|
||||
builder.setStencil(VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_EQUAL, 0xffffffff, 0xffffffff, 0);
|
||||
}
|
||||
builder.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
|
||||
builder.setBlendMode(key.BlendMode);
|
||||
builder.setRasterizationSamples(key.Samples);
|
||||
builder.setLayout(PipelineLayout.get());
|
||||
builder.setRenderPass(RenderPass.get());
|
||||
Pipeline = builder.create(GetVulkanFrameBuffer()->device);
|
||||
Pipeline->SetDebugName("VkPPRenderPassSetup.Pipeline");
|
||||
}
|
||||
|
||||
void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey &key)
|
||||
{
|
||||
RenderPassBuilder builder;
|
||||
if (key.SwapChain)
|
||||
builder.addAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
else
|
||||
builder.addAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
if (key.StencilTest)
|
||||
{
|
||||
builder.addDepthStencilAttachment(
|
||||
GetVulkanFrameBuffer()->GetBuffers()->SceneDepthStencilFormat, key.Samples,
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
}
|
||||
|
||||
builder.addSubpass();
|
||||
builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
if (key.StencilTest)
|
||||
{
|
||||
builder.addSubpassDepthStencilAttachmentRef(1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
builder.addExternalSubpassDependency(
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.addExternalSubpassDependency(
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT);
|
||||
}
|
||||
|
||||
RenderPass = builder.create(GetVulkanFrameBuffer()->device);
|
||||
RenderPass->SetDebugName("VkPPRenderPassSetup.RenderPass");
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue