- Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on,
not the highest possible. SVN r290 (trunk)
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3 changed files with 13 additions and 5 deletions
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August 11, 2006 (Changes by Graf Zahl)
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- Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on,
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not the highest possible.
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- Added disintegration damage to SectorDamage.
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- Bumped savegame version, min. savegame version, netgame version and
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demo version because the inventory and damage changes are incompatible
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