- Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on,

not the highest possible.


SVN r290 (trunk)
This commit is contained in:
Christoph Oelckers 2006-08-12 21:02:46 +00:00
commit 8ecfe6a8ac
3 changed files with 13 additions and 5 deletions

View file

@ -1,4 +1,6 @@
August 11, 2006 (Changes by Graf Zahl)
- Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on,
not the highest possible.
- Added disintegration damage to SectorDamage.
- Bumped savegame version, min. savegame version, netgame version and
demo version because the inventory and damage changes are incompatible