Small refactor

This commit is contained in:
Leonard2 2016-05-26 21:58:46 +02:00
commit 8f360f3bea
3 changed files with 27 additions and 27 deletions

View file

@ -128,7 +128,7 @@ DPSprite::DPSprite(player_t *owner, AInventory *caller, int id)
}
Next = next;
GC::WriteBarrier(this, next);
if (prev == NULL)
if (prev == nullptr)
{
Owner->psprites = this;
GC::WriteBarrier(this);
@ -149,6 +149,29 @@ DPSprite::DPSprite(player_t *owner, AInventory *caller, int id)
//
//------------------------------------------------------------------------
DPSprite *player_t::FindPSprite(int layer)
{
if (layer == 0)
return nullptr;
DPSprite *pspr = psprites;
while (pspr)
{
if (pspr->ID == layer)
break;
pspr = pspr->Next;
}
return pspr;
}
//------------------------------------------------------------------------
//
//
//
//------------------------------------------------------------------------
DPSprite *player_t::GetPSprite(psprnum_t layer)
{
assert(layer > 0 && layer < NUMPSPRITES);
@ -177,29 +200,6 @@ DPSprite *player_t::GetPSprite(psprnum_t layer)
return pspr;
}
//------------------------------------------------------------------------
//
//
//
//------------------------------------------------------------------------
DPSprite *player_t::FindPSprite(int layer)
{
if (layer == 0)
return nullptr;
DPSprite *pspr = psprites;
while (pspr)
{
if (pspr->ID == layer)
break;
pspr = pspr->Next;
}
return pspr;
}
//---------------------------------------------------------------------------
//
// PROC P_NewPspriteTick