- Fixed: Backpacks didn't increase the ammo capacity to BackpackMaxAmount if

an ammo type's BackpackAmount was 0.
- Fixed some minor bugs in custom skill code.

SVN r562 (trunk)
This commit is contained in:
Christoph Oelckers 2007-11-04 08:39:05 +00:00
commit 8f5dd5d028
8 changed files with 15 additions and 10 deletions

View file

@ -3064,7 +3064,7 @@ static void ParseSkill ()
else if (SC_Compare ("damagefactor"))
{
SC_MustGetFloat ();
skill.AmmoFactor = FLOAT2FIXED(sc_Float);
skill.DamageFactor = FLOAT2FIXED(sc_Float);
}
else if (SC_Compare ("fastmonsters"))
{