- Fixed: Backpacks didn't increase the ammo capacity to BackpackMaxAmount if
an ammo type's BackpackAmount was 0. - Fixed some minor bugs in custom skill code. SVN r562 (trunk)
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8 changed files with 15 additions and 10 deletions
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@ -3064,7 +3064,7 @@ static void ParseSkill ()
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else if (SC_Compare ("damagefactor"))
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{
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SC_MustGetFloat ();
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skill.AmmoFactor = FLOAT2FIXED(sc_Float);
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skill.DamageFactor = FLOAT2FIXED(sc_Float);
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}
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else if (SC_Compare ("fastmonsters"))
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{
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