- Fixed: Backpacks didn't increase the ammo capacity to BackpackMaxAmount if
an ammo type's BackpackAmount was 0. - Fixed some minor bugs in custom skill code. SVN r562 (trunk)
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8 changed files with 15 additions and 10 deletions
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@ -495,7 +495,7 @@ static int TryFindSwitch (SWORD texture)
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bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *quest)
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{
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DActiveButton::EWhere where;
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short *texture;
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int *texture;
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int i, sound;
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if ((i = TryFindSwitch (side->toptexture)) != -1)
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