- Added Karate Chris's new DMFlags submission.
SVN r1333 (trunk)
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37d056c041
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8f686a5e02
11 changed files with 123 additions and 10 deletions
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@ -99,6 +99,7 @@
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#include "d_event.h"
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#include "d_netinf.h"
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#include "v_palette.h"
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#include "m_cheat.h"
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EXTERN_CVAR(Bool, hud_althud)
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void DrawHUD();
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@ -114,6 +115,7 @@ extern void M_SetDefaultMode ();
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extern void R_ExecuteSetViewSize ();
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extern void G_NewInit ();
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extern void SetupPlayerClasses ();
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extern bool CheckCheatmode ();
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -139,6 +141,7 @@ EXTERN_CVAR (Float, m_yaw)
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EXTERN_CVAR (Bool, invertmouse)
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EXTERN_CVAR (Bool, lookstrafe)
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EXTERN_CVAR (Int, screenblocks)
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EXTERN_CVAR (Bool, sv_cheats)
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extern gameinfo_t SharewareGameInfo;
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extern gameinfo_t RegisteredGameInfo;
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@ -440,7 +443,58 @@ CVAR (Flag, sv_allowcrouch, dmflags, DF_YES_CROUCH);
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//
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//==========================================================================
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CVAR (Int, dmflags2, 0, CVAR_SERVERINFO);
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CUSTOM_CVAR (Int, dmflags2, 0, CVAR_SERVERINFO)
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{
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// Stop the automap if we aren't allowed to use it.
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if ((self & DF2_NO_AUTOMAP) && automapactive)
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AM_Stop ();
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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player_t *p = &players[i];
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if (!playeringame[i])
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continue;
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// Revert our view to our own eyes if spying someone else.
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if (self & DF2_DISALLOW_SPYING)
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{
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// The player isn't looking through its own eyes, so make it.
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if (p->camera != p->mo)
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{
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p->camera = p->mo;
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S_UpdateSounds (p->camera);
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StatusBar->AttachToPlayer (p);
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if (demoplayback || multiplayer)
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StatusBar->ShowPlayerName ();
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}
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}
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// Come out of chasecam mode if we're not allowed to use chasecam.
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if (!(dmflags2 & DF2_CHASECAM) && !G_SkillProperty (SKILLP_DisableCheats) && !sv_cheats)
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{
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// Take us out of chasecam mode only.
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if (p->cheats & CF_CHASECAM)
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cht_DoCheat (p, CHT_CHASECAM);
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}
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// Change our autoaim settings if need be.
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if (dmflags2 & DF2_NOAUTOAIM)
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{
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// Save our aimdist and set aimdist to 0.
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p->userinfo.savedaimdist = p->userinfo.aimdist;
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p->userinfo.aimdist = 0;
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}
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else
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{
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// Restore our aimdist.
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p->userinfo.aimdist = p->userinfo.savedaimdist;
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}
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}
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}
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CVAR (Flag, sv_weapondrop, dmflags2, DF2_YES_WEAPONDROP);
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CVAR (Flag, sv_noteamswitch, dmflags2, DF2_NO_TEAM_SWITCH);
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CVAR (Flag, sv_doubleammo, dmflags2, DF2_YES_DOUBLEAMMO);
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@ -452,7 +506,14 @@ CVAR (Flag, sv_norespawn, dmflags2, DF2_NO_RESPAWN);
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CVAR (Flag, sv_losefrag, dmflags2, DF2_YES_LOSEFRAG);
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CVAR (Flag, sv_respawnprotect, dmflags2, DF2_YES_RESPAWN_INVUL);
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CVAR (Flag, sv_samespawnspot, dmflags2, DF2_SAME_SPAWN_SPOT);
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CVAR (Flag, sv_infiniteinventory, dmflags2, DF2_INFINITE_INVENTORY)
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CVAR (Flag, sv_infiniteinventory, dmflags2, DF2_INFINITE_INVENTORY);
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CVAR (Flag, sv_killallmonsters, dmflags2, DF2_KILL_MONSTERS);
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CVAR (Flag, sv_noautomap, dmflags2, DF2_NO_AUTOMAP);
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CVAR (Flag, sv_noautomapallies, dmflags2, DF2_NO_AUTOMAP_ALLIES);
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CVAR (Flag, sv_disallowspying, dmflags2, DF2_DISALLOW_SPYING);
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CVAR (Flag, sv_chasecam, dmflags2, DF2_CHASECAM);
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CVAR (Flag, sv_disallowsuicide, dmflags2, DF2_NOSUICIDE);
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CVAR (Flag, sv_noautoaim, dmflags2, DF2_NOAUTOAIM);
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//==========================================================================
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//
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