- added a Boom (strict) compatibility mode.
- Restored some original Doom behavior that received complaints from users: * reactivated the old sliding against diagonal walls code and compatibility optioned it with COMPATF_WALLRUN. * re-added the original hitscan checking code using a cross-section of the actor instead of the bounding box, compatibility optioned with COMPATF_HITSCAN. SVN r2340 (trunk)
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@ -116,6 +116,7 @@ static FCompatOption Options[] =
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{ "corpsegibs", COMPATF_CORPSEGIBS, 0 },
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{ "noblockfriends", COMPATF_NOBLOCKFRIENDS, 0 },
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{ "spritesort", COMPATF_SPRITESORT, 0 },
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{ "hitscan", COMPATF_HITSCAN, 0 },
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{ NULL, 0, 0 }
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};
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