Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF.
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3 changed files with 34 additions and 7 deletions
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@ -4967,8 +4967,10 @@ void P_TraceBleed(int damage, const DVector3 &pos, AActor *actor, DAngle angle,
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bloodcolor.a = 1;
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}
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uint32_t bloodTrans = (bloodcolor != 0 ? actor->BloodTranslation : 0);
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DImpactDecal::StaticCreate(actor->Level, bloodType, bleedtrace.HitPos,
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bleedtrace.Line->sidedef[bleedtrace.Side], bleedtrace.ffloor, bloodcolor);
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bleedtrace.Line->sidedef[bleedtrace.Side], bleedtrace.ffloor, bloodcolor, bloodTrans);
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}
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}
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}
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