- avoid double linking to and unlinking from the world for actors.
Some people apparently have to toy around with the engine's innards without fully understanding them. :( When properly used the saveguards should never be triggered.
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3 changed files with 15 additions and 1 deletions
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@ -371,7 +371,7 @@ void AActor::Serialize(FSerializer &arc)
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SerializeTerrain(arc, "floorterrain", floorterrain, &def->floorterrain);
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SerializeArgs(arc, "args", args, def->args, special);
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if (arc.isReading()) flags8 &= ~MF8_LINKEDTOWORLD;
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}
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#undef A
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