- Merged a lot of these static destructor-only structs into regular
functions added to the exit chain with atterm so that they can be called in a deterministic order and not whatever order the linker decides to put them in. - Fixed: DCajunMaster did not free its getspawned. - Fixed: P_FreeLevelData() did not free ACS scripts. - Fixed: Level snapshots were not freed at exit. - Fixed: The save/load menu list was not freed at exit. - Fixed: FCompressedMemFile needs a destructor to free the m_ImplodedBuffer. - Fixed: G_DoLoadGame() did not free the engine string. - Fixed: M_ReadSaveStrings() did not free the engine string. - Fixed: Processing DEM_SAVEGAME did not free the pathname string. - Added a check for truncated flats to FFlatTexture::MakeTexture() because Heretic's F_SKY1 is only four bytes long. - Added a dump of the offending state to the "Cannot find state..." diagnostic. - Fixed: FCompressedFile did not initialize m_Mode in its default constructor. - Fixed: Heretic and Hexen status bars did not initialize ArtiRefresh. - Fixed: PNGHandle destructor should use delete[] to free TextChunks. SVN r111 (trunk)
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68 changed files with 866 additions and 485 deletions
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@ -1629,7 +1629,7 @@ void D_CheckNetGame (void)
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// Called before quitting to leave a net game
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// without hanging the other players
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//
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void STACK_ARGS D_QuitNetGame (void)
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void D_QuitNetGame (void)
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{
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int i, j, k;
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@ -2184,7 +2184,9 @@ void Net_DoCommand (int type, byte **stream, int player)
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case DEM_SAVEGAME:
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if (gamestate == GS_LEVEL)
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{
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savegamefile = ReadString (stream);
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s = ReadString (stream);
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savegamefile = s;
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delete[] s;
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s = ReadString (stream);
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memset (savedescription, 0, sizeof(savedescription));
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strncpy (savedescription, s, sizeof(savedescription));
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