- Merged a lot of these static destructor-only structs into regular
functions added to the exit chain with atterm so that they can be called in a deterministic order and not whatever order the linker decides to put them in. - Fixed: DCajunMaster did not free its getspawned. - Fixed: P_FreeLevelData() did not free ACS scripts. - Fixed: Level snapshots were not freed at exit. - Fixed: The save/load menu list was not freed at exit. - Fixed: FCompressedMemFile needs a destructor to free the m_ImplodedBuffer. - Fixed: G_DoLoadGame() did not free the engine string. - Fixed: M_ReadSaveStrings() did not free the engine string. - Fixed: Processing DEM_SAVEGAME did not free the pathname string. - Added a check for truncated flats to FFlatTexture::MakeTexture() because Heretic's F_SKY1 is only four bytes long. - Added a dump of the offending state to the "Cannot find state..." diagnostic. - Fixed: FCompressedFile did not initialize m_Mode in its default constructor. - Fixed: Heretic and Hexen status bars did not initialize ArtiRefresh. - Fixed: PNGHandle destructor should use delete[] to free TextChunks. SVN r111 (trunk)
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68 changed files with 866 additions and 485 deletions
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@ -135,6 +135,7 @@ void FCompressedFile::BeEmpty ()
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m_Buffer = NULL;
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m_File = NULL;
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m_NoCompress = false;
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m_Mode = ENotOpen;
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}
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static const char LZOSig[4] = { 'F', 'L', 'Z', 'O' };
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@ -425,6 +426,14 @@ FCompressedMemFile::FCompressedMemFile (const char *name, EOpenMode mode)
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}
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*/
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FCompressedMemFile::~FCompressedMemFile ()
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{
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if (m_ImplodedBuffer != NULL)
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{
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free (m_ImplodedBuffer);
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}
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}
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bool FCompressedMemFile::Open (const char *name, EOpenMode mode)
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{
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if (mode == EWriting)
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