- Merged a lot of these static destructor-only structs into regular
functions added to the exit chain with atterm so that they can be called in a deterministic order and not whatever order the linker decides to put them in. - Fixed: DCajunMaster did not free its getspawned. - Fixed: P_FreeLevelData() did not free ACS scripts. - Fixed: Level snapshots were not freed at exit. - Fixed: The save/load menu list was not freed at exit. - Fixed: FCompressedMemFile needs a destructor to free the m_ImplodedBuffer. - Fixed: G_DoLoadGame() did not free the engine string. - Fixed: M_ReadSaveStrings() did not free the engine string. - Fixed: Processing DEM_SAVEGAME did not free the pathname string. - Added a check for truncated flats to FFlatTexture::MakeTexture() because Heretic's F_SKY1 is only four bytes long. - Added a dump of the offending state to the "Cannot find state..." diagnostic. - Fixed: FCompressedFile did not initialize m_Mode in its default constructor. - Fixed: Heretic and Hexen status bars did not initialize ArtiRefresh. - Fixed: PNGHandle destructor should use delete[] to free TextChunks. SVN r111 (trunk)
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parent
01441cd4f0
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68 changed files with 866 additions and 485 deletions
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@ -87,14 +87,6 @@ static bool ignorekey; // set to true when the current lock is not being used
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static void ClearLocks();
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static struct LockDeleter
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{
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~LockDeleter()
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{
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ClearLocks();
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}
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} DeleteTheLocks;
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static const char * keywords_lock[]={
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"ANY",
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"MESSAGE",
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@ -327,6 +319,7 @@ static void ClearLocks()
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//===========================================================================
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//
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// P_InitKeyMessages
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//
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//===========================================================================
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@ -359,6 +352,16 @@ void P_InitKeyMessages()
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keysdone=true;
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}
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//===========================================================================
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//
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// P_DeinitKeyMessages
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//
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//===========================================================================
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void P_DeinitKeyMessages()
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{
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ClearLocks();
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}
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//===========================================================================
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//
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