- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.

This commit is contained in:
Christoph Oelckers 2016-03-31 09:23:14 +02:00
commit 8fd76f0c8a
16 changed files with 74 additions and 154 deletions

View file

@ -376,8 +376,8 @@ bool AActor::FixMapthingPos()
{
sector_t *secstart = P_PointInSectorBuggy(_f_X(), _f_Y());
int blockx = GetSafeBlockX(_f_X() - bmaporgx);
int blocky = GetSafeBlockY(_f_Y() - bmaporgy);
int blockx = GetBlockX(X());
int blocky = GetBlockY(Y());
bool success = false;
if ((unsigned int)blockx < (unsigned int)bmapwidth &&
@ -519,13 +519,12 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
for (int i = -1; i < (int)check.Size(); i++)
{
DVector3 _pos = i==-1? Pos() : PosRelative(check[i]);
fixedvec3 pos = { FLOAT2FIXED(_pos.X), FLOAT2FIXED(_pos.Y),FLOAT2FIXED(_pos.Z) };
DVector3 pos = i==-1? Pos() : PosRelative(check[i]);
int x1 = GetSafeBlockX(pos.x - _f_radius() - bmaporgx);
int x2 = GetSafeBlockX(pos.x + _f_radius() - bmaporgx);
int y1 = GetSafeBlockY(pos.y - _f_radius() - bmaporgy);
int y2 = GetSafeBlockY(pos.y + _f_radius() - bmaporgy);
int x1 = GetBlockX(pos.X - radius);
int x2 = GetBlockX(pos.X + radius);
int y1 = GetBlockY(pos.Y - radius);
int y2 = GetBlockY(pos.Y + radius);
if (x1 >= bmapwidth || x2 < 0 || y1 >= bmapheight || y2 < 0)
{ // thing is off the map
@ -639,10 +638,10 @@ FBlockLinesIterator::FBlockLinesIterator(int _minx, int _miny, int _maxx, int _m
void FBlockLinesIterator::init(const FBoundingBox &box)
{
validcount++;
maxy = GetSafeBlockY(box.Top() - bmaporgy);
miny = GetSafeBlockY(box.Bottom() - bmaporgy);
maxx = GetSafeBlockX(box.Right() - bmaporgx);
minx = GetSafeBlockX(box.Left() - bmaporgx);
maxy = GetBlockY(FIXED2DBL(box.Top()));
miny = GetBlockY(FIXED2DBL(box.Bottom()));
maxx = GetBlockX(FIXED2DBL(box.Right()));
minx = GetBlockX(FIXED2DBL(box.Left()));
Reset();
}
@ -945,10 +944,10 @@ FBlockThingsIterator::FBlockThingsIterator(int _minx, int _miny, int _maxx, int
void FBlockThingsIterator::init(const FBoundingBox &box)
{
maxy = GetSafeBlockY(box.Top() - bmaporgy);
miny = GetSafeBlockY(box.Bottom() - bmaporgy);
maxx = GetSafeBlockX(box.Right() - bmaporgx);
minx = GetSafeBlockX(box.Left() - bmaporgx);
maxy = GetBlockY(FIXED2DBL(box.Top()));
miny = GetBlockY(FIXED2DBL(box.Bottom()));
maxx = GetBlockX(FIXED2DBL(box.Right()));
minx = GetBlockX(FIXED2DBL(box.Left()));
ClearHash();
Reset();
}
@ -1026,9 +1025,9 @@ AActor *FBlockThingsIterator::Next(bool centeronly)
if (centeronly)
{
// Block boundaries for compatibility mode
fixed_t blockleft = (curx << MAPBLOCKSHIFT) + bmaporgx;
fixed_t blockleft = (curx << MAPBLOCKSHIFT) + FLOAT2FIXED(bmaporgx);
fixed_t blockright = blockleft + MAPBLOCKSIZE;
fixed_t blockbottom = (cury << MAPBLOCKSHIFT) + bmaporgy;
fixed_t blockbottom = (cury << MAPBLOCKSHIFT) + FLOAT2FIXED(bmaporgy);
fixed_t blocktop = blockbottom + MAPBLOCKSIZE;
// only return actors with the center in this block
@ -1517,16 +1516,19 @@ void FPathTraverse::init (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int fl
intercept_index = intercepts.Size();
this->startfrac = startfrac;
if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
fixed_t _f_bmaporgx = FLOAT2FIXED(bmaporgx);
fixed_t _f_bmaporgy = FLOAT2FIXED(bmaporgy);
if ( ((x1-_f_bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
x1 += FRACUNIT; // don't side exactly on a line
if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
if ( ((y1-_f_bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
y1 += FRACUNIT; // don't side exactly on a line
_x1 = (long long)x1 - bmaporgx;
_y1 = (long long)y1 - bmaporgy;
x1 -= bmaporgx;
y1 -= bmaporgy;
_x1 = (long long)x1 - _f_bmaporgx;
_y1 = (long long)y1 - _f_bmaporgy;
x1 -= _f_bmaporgx;
y1 -= _f_bmaporgy;
xt1 = int(_x1 >> MAPBLOCKSHIFT);
yt1 = int(_y1 >> MAPBLOCKSHIFT);
@ -1541,10 +1543,10 @@ void FPathTraverse::init (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int fl
}
else
{
_x2 = (long long)x2 - bmaporgx;
_y2 = (long long)y2 - bmaporgy;
x2 -= bmaporgx;
y2 -= bmaporgy;
_x2 = (long long)x2 - _f_bmaporgx;
_y2 = (long long)y2 - _f_bmaporgy;
x2 -= _f_bmaporgx;
y2 -= _f_bmaporgy;
xt2 = int(_x2 >> MAPBLOCKSHIFT);
yt2 = int(_y2 >> MAPBLOCKSHIFT);
}
@ -1758,8 +1760,8 @@ AActor *P_BlockmapSearch (AActor *mo, int distance, AActor *(*check)(AActor*, in
int count;
AActor *target;
startX = GetSafeBlockX(mo->_f_X()-bmaporgx);
startY = GetSafeBlockY(mo->_f_Y()-bmaporgy);
startX = GetBlockX(mo->X());
startY = GetBlockY(mo->Y());
validcount++;
if (startX >= 0 && startX < bmapwidth && startY >= 0 && startY < bmapheight)