- made wall draw code API independent.
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7897f26abf
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12 changed files with 275 additions and 264 deletions
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@ -209,8 +209,6 @@ void FDrawInfo::StartScene()
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outer = gl_drawinfo;
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gl_drawinfo = this;
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for (int i = 0; i < GLDL_TYPES; i++) drawlists[i].Reset();
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decals[0].Clear();
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decals[1].Clear();
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hudsprites.Clear();
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vpIndex = 0;
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@ -256,13 +254,6 @@ std::pair<FFlatVertex *, unsigned int> FDrawInfo::AllocVertices(unsigned int cou
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return std::make_pair(p, index);
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}
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GLDecal *FDrawInfo::AddDecal(bool onmirror)
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{
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auto decal = (GLDecal*)RenderDataAllocator.Alloc(sizeof(GLDecal));
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decals[onmirror ? 1 : 0].Push(decal);
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return decal;
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}
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int FDrawInfo::UploadLights(FDynLightData &data)
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{
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return GLRenderer->mLights->UploadLights(data);
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@ -312,6 +303,12 @@ void FDrawInfo::SetDepthMask(bool on)
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glDepthMask(on);
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}
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void FDrawInfo::SetDepthFunc(int func)
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{
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static int df2gl[] = { GL_LESS, GL_LEQUAL, GL_ALWAYS };
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glDepthFunc(df2gl[func]);
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}
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void FDrawInfo::EnableDrawBufferAttachments(bool on)
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{
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gl_RenderState.EnableDrawBuffers(on? gl_RenderState.GetPassDrawBufferCount() : 1);
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