- Move color sets into the PlayerPawn metadata.

SVN r2270 (scripting)
This commit is contained in:
Randy Heit 2010-04-04 17:06:04 +00:00
commit 900324c205
8 changed files with 53 additions and 101 deletions

View file

@ -494,25 +494,6 @@ void PClassActor::SetPainChance(FName type, int chance)
//
//==========================================================================
void PClassActor::SetColorSet(int index, const FPlayerColorSet *set)
{
if (set != NULL)
{
if (ColorSets == NULL) ColorSets = new FPlayerColorSetMap;
ColorSets->Insert(index, *set);
}
else
{
if (ColorSets != NULL)
ColorSets->Remove(index);
}
}
//==========================================================================
//
//
//==========================================================================
FDoomEdMap DoomEdMap;
FDoomEdMap::FDoomEdEntry *FDoomEdMap::DoomEdHash[DOOMED_HASHSIZE];