- Move color sets into the PlayerPawn metadata.
SVN r2270 (scripting)
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8 changed files with 53 additions and 101 deletions
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@ -153,12 +153,6 @@ PClassActor *CreateNewActor(const FScriptPosition &sc, FName typeName, FName par
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ti->PainChances = new PainChanceList;
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*ti->PainChances = *parent->PainChances;
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}
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if (parent->ColorSets != NULL)
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{
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// copy color sets from parent
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ti->ColorSets = new FPlayerColorSetMap;
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*ti->ColorSets = *parent->ColorSets;
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}
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ti->Replacee = ti->Replacement = NULL;
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ti->DoomEdNum = -1;
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return ti;
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