- move the active render target from VkRenderPass to VkRenderState

This commit is contained in:
Magnus Norddahl 2019-03-13 00:18:27 +01:00
commit 903f8b6696
6 changed files with 66 additions and 71 deletions

View file

@ -28,46 +28,6 @@ void VkRenderPassManager::RenderBuffersReset()
RenderPassSetup.clear();
}
void VkRenderPassManager::SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples)
{
GetVulkanFrameBuffer()->GetRenderState()->EndRenderPass();
mRenderTargetView = view;
mRenderTargetWidth = width;
mRenderTargetHeight = height;
mSamples = samples;
}
void VkRenderPassManager::BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer)
{
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
VkRenderPassSetup *passSetup = GetRenderPass(key);
auto &framebuffer = passSetup->Framebuffer[mRenderTargetView->view];
if (!framebuffer)
{
auto buffers = fb->GetBuffers();
FramebufferBuilder builder;
builder.setRenderPass(passSetup->RenderPass.get());
builder.setSize(mRenderTargetWidth, mRenderTargetHeight);
builder.addAttachment(mRenderTargetView->view);
if (key.UsesDepthStencil())
builder.addAttachment(buffers->SceneDepthStencilView.get());
framebuffer = builder.create(GetVulkanFrameBuffer()->device);
framebuffer->SetDebugName("VkRenderPassSetup.Framebuffer");
}
RenderPassBegin beginInfo;
beginInfo.setRenderPass(passSetup->RenderPass.get());
beginInfo.setRenderArea(0, 0, buffers->GetWidth(), buffers->GetHeight());
beginInfo.setFramebuffer(framebuffer.get());
beginInfo.addClearColor(screen->mSceneClearColor[0], screen->mSceneClearColor[1], screen->mSceneClearColor[2], screen->mSceneClearColor[3]);
beginInfo.addClearDepthStencil(1.0f, 0);
cmdbuffer->beginRenderPass(beginInfo);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
}
VkRenderPassSetup *VkRenderPassManager::GetRenderPass(const VkRenderPassKey &key)
{
auto &item = RenderPassSetup[key];
@ -274,8 +234,9 @@ void VkRenderPassSetup::CreatePipeline(const VkRenderPassKey &key)
// builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
builder.setScissor(0, 0, SCREENWIDTH, SCREENHEIGHT);
// Note: the actual values are ignored since we use dynamic viewport+scissor states
builder.setViewport(0.0f, 0.0f, 320.0f, 200.0f);
builder.setScissor(0, 0, 320.0f, 200.0f);
static const VkPrimitiveTopology vktopology[] = {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST,