- added a RenderState virtual to the FrameBuffer class.
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7 changed files with 22 additions and 1 deletions
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@ -530,6 +530,12 @@ void PolyFrameBuffer::CleanForRestart()
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swdrawer.reset();
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}
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FRenderState* PolyFrameBuffer::RenderState()
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{
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return mRenderState.get();
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}
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void PolyFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
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{
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if (mat->Source()->GetUseType() == ETextureType::SWCanvas) return;
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