- scriptified Strife's coins.
- added a String class to allow attaching methods to the builtin string type. This works by checking if the left side of the member accessor is a string and just replacing the tyoe in this one place, all the rest is automatic.
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d2ce78fae7
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17 changed files with 222 additions and 34 deletions
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@ -919,6 +919,27 @@ AInventory *AInventory::CreateTossable ()
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return copy;
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}
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DEFINE_ACTION_FUNCTION(AInventory, CreateTossable)
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{
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PARAM_SELF_PROLOGUE(AInventory);
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ACTION_RETURN_OBJECT(self->CreateTossable());
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}
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AInventory *AInventory::CallCreateTossable()
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{
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IFVIRTUAL(AInventory, CreateTossable)
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{
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VMValue params[1] = { (DObject*)this };
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VMReturn ret;
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VMFrameStack stack;
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AInventory *retval;
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ret.PointerAt((void**)&retval);
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stack.Call(func, params, 1, &ret, 1, nullptr);
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return retval;
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}
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else return CreateTossable();
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}
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//===========================================================================
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//
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// AInventory :: BecomeItem
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@ -946,6 +967,13 @@ void AInventory::BecomeItem ()
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SetState (FindState("Held"));
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}
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DEFINE_ACTION_FUNCTION(AInventory, BecomeItem)
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{
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PARAM_SELF_PROLOGUE(AInventory);
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self->BecomeItem();
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return 0;
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}
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//===========================================================================
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//
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// AInventory :: BecomePickup
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@ -973,6 +1001,13 @@ void AInventory::BecomePickup ()
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SetState (SpawnState);
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}
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DEFINE_ACTION_FUNCTION(AInventory, BecomePickup)
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{
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PARAM_SELF_PROLOGUE(AInventory);
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self->BecomePickup();
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return 0;
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}
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//===========================================================================
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//
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// AInventory :: AbsorbDamage
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