- scriptified Strife's coins.
- added a String class to allow attaching methods to the builtin string type. This works by checking if the left side of the member accessor is a string and just replacing the tyoe in this one place, all the rest is automatic.
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17 changed files with 222 additions and 34 deletions
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@ -1053,18 +1053,22 @@ public:
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if (ShowGold)
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{
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AInventory *coin = cp->ConversationPC->FindInventory (RUNTIME_CLASS(ACoin));
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char goldstr[32];
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auto cointype = PClass::FindActor("Coin");
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if (cointype)
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{
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AInventory *coin = cp->ConversationPC->FindInventory(cointype);
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char goldstr[32];
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mysnprintf (goldstr, countof(goldstr), "%d", coin != NULL ? coin->Amount : 0);
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screen->DrawText (SmallFont, CR_GRAY, 21, 191, goldstr, DTA_320x200, true,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
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screen->DrawTexture (TexMan(((AInventory *)GetDefaultByType (RUNTIME_CLASS(ACoin)))->Icon),
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3, 190, DTA_320x200, true,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
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screen->DrawText (SmallFont, CR_GRAY, 20, 190, goldstr, DTA_320x200, true, TAG_DONE);
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screen->DrawTexture (TexMan(((AInventory *)GetDefaultByType (RUNTIME_CLASS(ACoin)))->Icon),
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2, 189, DTA_320x200, true, TAG_DONE);
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mysnprintf(goldstr, countof(goldstr), "%d", coin != NULL ? coin->Amount : 0);
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screen->DrawText(SmallFont, CR_GRAY, 21, 191, goldstr, DTA_320x200, true,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
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screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
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3, 190, DTA_320x200, true,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
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screen->DrawText(SmallFont, CR_GRAY, 20, 190, goldstr, DTA_320x200, true, TAG_DONE);
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screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
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2, 189, DTA_320x200, true, TAG_DONE);
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}
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}
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y = mYpos;
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