add shadowMinQuality property and gl_light_shadow_max_quality CVar
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14 changed files with 61 additions and 2 deletions
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@ -156,6 +156,7 @@ void FLightDefaults::ApplyProperties(FDynamicLight * light) const
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light->swapped = m_swapped;
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}
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light->SetOffset(m_Pos); // this must be the last thing to do.
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light->shadowMinQuality = shadowMinQuality;
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}
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void FLightDefaults::SetAttenuationForLevel(bool yes)
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