add shadowMinQuality property and gl_light_shadow_max_quality CVar
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14 changed files with 61 additions and 2 deletions
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@ -90,7 +90,7 @@ void CollectLights(FLevelLocals* Level)
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}
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else
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{
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light->mShadowmapIndex = 1024;
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light->mShadowmapIndex = 16000000;
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}
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}
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