- reworking some lower level texture code.
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72835c5462
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21 changed files with 76 additions and 61 deletions
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@ -57,7 +57,7 @@ extern FILE* hashfile;
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struct FileSystem::LumpRecord
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{
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FResourceLump *lump;
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FTexture* linkedTexture;
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FGameTexture* linkedTexture;
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LumpShortName shortName;
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FString longName;
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int rfnum;
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@ -725,7 +725,7 @@ int FileSystem::GetResource (int resid, const char *type, int filenum) const
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//
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//==========================================================================
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void FileSystem::SetLinkedTexture(int lump, FTexture *tex)
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void FileSystem::SetLinkedTexture(int lump, FGameTexture *tex)
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{
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if ((size_t)lump < NumEntries)
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{
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@ -739,7 +739,7 @@ void FileSystem::SetLinkedTexture(int lump, FTexture *tex)
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//
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//==========================================================================
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FTexture *FileSystem::GetLinkedTexture(int lump)
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FGameTexture *FileSystem::GetLinkedTexture(int lump)
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{
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if ((size_t)lump < NumEntries)
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{
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