- reworking some lower level texture code.

This commit is contained in:
Christoph Oelckers 2020-04-14 20:45:26 +02:00
commit 9099bc8420
21 changed files with 76 additions and 61 deletions

View file

@ -57,7 +57,7 @@ extern FILE* hashfile;
struct FileSystem::LumpRecord
{
FResourceLump *lump;
FTexture* linkedTexture;
FGameTexture* linkedTexture;
LumpShortName shortName;
FString longName;
int rfnum;
@ -725,7 +725,7 @@ int FileSystem::GetResource (int resid, const char *type, int filenum) const
//
//==========================================================================
void FileSystem::SetLinkedTexture(int lump, FTexture *tex)
void FileSystem::SetLinkedTexture(int lump, FGameTexture *tex)
{
if ((size_t)lump < NumEntries)
{
@ -739,7 +739,7 @@ void FileSystem::SetLinkedTexture(int lump, FTexture *tex)
//
//==========================================================================
FTexture *FileSystem::GetLinkedTexture(int lump)
FGameTexture *FileSystem::GetLinkedTexture(int lump)
{
if ((size_t)lump < NumEntries)
{