- reworking some lower level texture code.

This commit is contained in:
Christoph Oelckers 2020-04-14 20:45:26 +02:00
commit 9099bc8420
21 changed files with 76 additions and 61 deletions

View file

@ -53,7 +53,7 @@ static void CastCo2S(FString *a, int b) { PalEntry c(b); a->Format("%02x %02x %0
static int CastS2So(FString *b) { return FSoundID(*b); }
static void CastSo2S(FString* a, int b) { *a = soundEngine->GetSoundName(b); }
static void CastSID2S(FString* a, unsigned int b) { VM_CastSpriteIDToString(a, b); }
static void CastTID2S(FString *a, int b) { auto tex = TexMan.GetTexture(*(FTextureID*)&b); *a = (tex == nullptr) ? "(null)" : tex->GetName().GetChars(); }
static void CastTID2S(FString *a, int b) { auto tex = TexMan.GetGameTexture(*(FTextureID*)&b); *a = (tex == nullptr) ? "(null)" : tex->GetName().GetChars(); }
void JitCompiler::EmitCAST()
{