- reworking some lower level texture code.

This commit is contained in:
Christoph Oelckers 2020-04-14 20:45:26 +02:00
commit 9099bc8420
21 changed files with 76 additions and 61 deletions

View file

@ -2642,7 +2642,7 @@ static void PatchTextures()
FTextureID tex = TexMan.CheckForTexture("BLANK", ETextureType::Wall, false);
if (tex.Exists())
{
auto texture = TexMan.GetTexture(tex, false);
auto texture = TexMan.GetGameTexture(tex, false);
texture->SetUseType(ETextureType::Null);
}
}