- reworking some lower level texture code.
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21 changed files with 76 additions and 61 deletions
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@ -2642,7 +2642,7 @@ static void PatchTextures()
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FTextureID tex = TexMan.CheckForTexture("BLANK", ETextureType::Wall, false);
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if (tex.Exists())
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{
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auto texture = TexMan.GetTexture(tex, false);
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auto texture = TexMan.GetGameTexture(tex, false);
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texture->SetUseType(ETextureType::Null);
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}
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}
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