- reworking some lower level texture code.
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21 changed files with 76 additions and 61 deletions
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@ -793,7 +793,7 @@ void HWSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t
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if (isPicnumOverride)
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{
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// Animate picnum overrides.
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auto tex = TexMan.GetTexture(thing->picnum, true);
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auto tex = TexMan.GetGameTexture(thing->picnum, true);
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if (tex == nullptr) return;
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patch = tex->GetID();
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mirror = false;
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