- reworking some lower level texture code.

This commit is contained in:
Christoph Oelckers 2020-04-14 20:45:26 +02:00
commit 9099bc8420
21 changed files with 76 additions and 61 deletions

View file

@ -141,7 +141,7 @@ static bool isBright(DPSprite *psp)
FTextureID lump = sprites[psp->GetSprite()].GetSpriteFrame(psp->GetFrame(), 0, 0., nullptr);
if (lump.isValid())
{
FTexture * tex = TexMan.GetTexture(lump, true);
auto tex = TexMan.GetGameTexture(lump, true);
if (tex) disablefullbright = tex->isFullbrightDisabled();
}
return psp->GetState()->GetFullbright() && !disablefullbright;