- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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parent
16fa0cba21
commit
909daadd75
14 changed files with 36 additions and 35 deletions
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@ -870,8 +870,8 @@ void DFrameBuffer::DrawRateStuff ()
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// Draws frame time and cumulative fps
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if (vid_fps)
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{
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uint32_t ms = screen->FrameTime;
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uint32_t howlong = ms - LastMS;
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uint64_t ms = screen->FrameTime;
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uint64_t howlong = ms - LastMS;
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if ((signed)howlong >= 0)
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{
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char fpsbuff[40];
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@ -888,7 +888,7 @@ void DFrameBuffer::DrawRateStuff ()
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DTA_VirtualHeight, screen->GetHeight() / textScale,
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DTA_KeepRatio, true, TAG_DONE);
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uint32_t thisSec = ms/1000;
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uint32_t thisSec = (uint32_t)(ms/1000);
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if (LastSec < thisSec)
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{
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LastCount = FrameCount / (thisSec - LastSec);
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@ -903,8 +903,8 @@ void DFrameBuffer::DrawRateStuff ()
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// draws little dots on the bottom of the screen
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if (ticker)
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{
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int i = I_GetTime();
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int tics = i - LastTic;
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int64_t i = I_GetTime();
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int64_t tics = i - LastTic;
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uint8_t *buffer = GetBuffer();
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LastTic = i;
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@ -931,6 +931,7 @@ void DFrameBuffer::DrawRateStuff ()
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}
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else
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{
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int i;
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for (i = 0; i < tics*2; i += 2) Clear(i, Height-1, i+1, Height, 255, 0);
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for ( ; i < 20*2; i += 2) Clear(i, Height-1, i+1, Height, 0, 0);
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}
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