- added initial support for a GAMEINFO lump in PWADs. When the game is started
all files loaded with '-file' are scanned for this lump. This lump is read before any WAD initialization takes place, in particular the IWAD is not yet loaded at this time. This allows PWADs the option to specify an IWAD they want to run with and optionally autoload external resource WADs. - Fixed a few places where FixPathSeperator was called with a locked FString buffer. It's better to use the FString version of this function instead. SVN r2073 (trunk)
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6 changed files with 145 additions and 20 deletions
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@ -283,9 +283,9 @@ FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader
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return NULL;
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}
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FResourceFile *FResourceFile::OpenDirectory(const char *filename)
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FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet)
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{
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return CheckDir(filename, NULL, false);
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return CheckDir(filename, NULL, quiet);
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}
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//==========================================================================
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