Fix crash when trying to render outside the texture
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1 changed files with 1 additions and 1 deletions
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@ -96,7 +96,7 @@ void VkLightmap::SelectSurfaces(const TArray<LevelMeshSurface*>& surfaces)
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selectedSurfaces.Clear();
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const int spacing = 3; // Note: the spacing is here to avoid that the resolve sampler finds data from other surface tiles
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RectPacker packer(bakeImageSize, bakeImageSize, RectPacker::Spacing(spacing));
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RectPacker packer(bakeImageSize - 2, bakeImageSize - 2, RectPacker::Spacing(spacing));
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for (int i = 0, count = surfaces.Size(); i < count; i++)
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{
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