- added: Let the kill CCMD also kill replacements of the monster that is specified.
- add a GetReplacement method to PClass to clean up some really ugly code - Who wrote the 'kill' CCMD? The way it checked if two classes were identical was horrendously overcomplicated. SVN r2601 (trunk)
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10 changed files with 40 additions and 19 deletions
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@ -754,8 +754,8 @@ void cht_Give (player_t *player, const char *name, int amount)
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// Don't give replaced weapons unless the replacement was done by Dehacked.
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if (type != RUNTIME_CLASS(AWeapon) &&
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type->IsDescendantOf (RUNTIME_CLASS(AWeapon)) &&
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(type->ActorInfo->GetReplacement() == type->ActorInfo ||
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type->ActorInfo->GetReplacement()->Class->IsDescendantOf(RUNTIME_CLASS(ADehackedPickup))))
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(type->GetReplacement() == type ||
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type->GetReplacement()->IsDescendantOf(RUNTIME_CLASS(ADehackedPickup))))
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{
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// Give the weapon only if it belongs to the current game or
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