g4.11pre
Some checks failed
Continuous Integration / macOS | Debug (push) Has been cancelled
Continuous Integration / Linux Clang 6 | Debug (push) Has been cancelled
Continuous Integration / Visual Studio 2019 | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 11 | MinSizeRel (push) Has been cancelled
Continuous Integration / Linux GCC 7 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
Continuous Integration / Linux Clang 12 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2019 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Release (push) Has been cancelled

This commit is contained in:
Rachael Alexanderson 2022-12-05 10:31:11 -05:00
commit 911d27148b

View file

@ -41,20 +41,20 @@ const char *GetVersionString();
/** Lots of different version numbers **/
#define VERSIONSTR "4.10pre"
#define VERSIONSTR "4.11pre"
// The version as seen in the Windows resource
#define RC_FILEVERSION 4,9,9999,0
#define RC_PRODUCTVERSION 4,9,9999,0
#define RC_FILEVERSION 4,10,9999,0
#define RC_PRODUCTVERSION 4,10,9999,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 10
#define VER_MINOR 11
#define VER_REVISION 0
// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4
#define ENG_MINOR 10
#define ENG_MINOR 11
#define ENG_REVISION 0
// Version identifier for network games.