November 11, 2007 (Changes by Graf Zahl)

- Fixed: The FMOD stream player must specify whether it wants to play the
  sound looped or not when playback is started, not when the stream is created.
- Fixed: A_Saw didn't use the puff's damage type.
- Fixed: The AxeBlood's death state was using the wrong sprite frame.
- Fixed: The Mancubus had an attack sound defined even though it shouldn't.


SVN r565 (trunk)
This commit is contained in:
Christoph Oelckers 2007-11-11 09:02:04 +00:00
commit 912f8666d7
16 changed files with 2223 additions and 2297 deletions

View file

@ -1,3 +1,16 @@
November 11, 2007 (Changes by Graf Zahl)
- Fixed: The FMOD stream player must specify whether it wants to play the
sound looped or not when playback is started, not when the stream is created.
- Fixed: A_Saw didn't use the puff's damage type.
- Fixed: The AxeBlood's death state was using the wrong sprite frame.
November 10, 2007 (Changes by Graf Zahl)
- Fixed: The Mancubus had an attack sound defined even though it shouldn't.
November 9, 2007 (Changes by Graf Zahl)
- Fixed: ACS's CheckWeapon must do a case insensitive string comparison to
compare the weapon name with the ready weapon's type.
November 8, 2007 (Changes by Graf Zahl)
- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
in a hub but by a level flag instead.