November 11, 2007 (Changes by Graf Zahl)
- Fixed: The FMOD stream player must specify whether it wants to play the sound looped or not when playback is started, not when the stream is created. - Fixed: A_Saw didn't use the puff's damage type. - Fixed: The AxeBlood's death state was using the wrong sprite frame. - Fixed: The Mancubus had an attack sound defined even though it shouldn't. SVN r565 (trunk)
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November 11, 2007 (Changes by Graf Zahl)
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- Fixed: The FMOD stream player must specify whether it wants to play the
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sound looped or not when playback is started, not when the stream is created.
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- Fixed: A_Saw didn't use the puff's damage type.
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- Fixed: The AxeBlood's death state was using the wrong sprite frame.
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November 10, 2007 (Changes by Graf Zahl)
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- Fixed: The Mancubus had an attack sound defined even though it shouldn't.
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November 9, 2007 (Changes by Graf Zahl)
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- Fixed: ACS's CheckWeapon must do a case insensitive string comparison to
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compare the weapon name with the ready weapon's type.
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November 8, 2007 (Changes by Graf Zahl)
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- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
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in a hub but by a level flag instead.
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