November 11, 2007 (Changes by Graf Zahl)
- Fixed: The FMOD stream player must specify whether it wants to play the sound looped or not when playback is started, not when the stream is created. - Fixed: A_Saw didn't use the puff's damage type. - Fixed: The AxeBlood's death state was using the wrong sprite frame. - Fixed: The Mancubus had an attack sound defined even though it shouldn't. SVN r565 (trunk)
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16 changed files with 2223 additions and 2297 deletions
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@ -141,7 +141,7 @@ void A_Saw (AActor *actor)
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// use meleerange + 1 so the puff doesn't skip the flash (i.e. plays all states)
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P_LineAttack (actor, angle, MELEERANGE+1,
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P_AimLineAttack (actor, angle, MELEERANGE+1), damage,
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NAME_None, pufftype);
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GetDefaultByType(pufftype)->DamageType, pufftype);
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if (!linetarget)
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{
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