November 11, 2007 (Changes by Graf Zahl)

- Fixed: The FMOD stream player must specify whether it wants to play the
  sound looped or not when playback is started, not when the stream is created.
- Fixed: A_Saw didn't use the puff's damage type.
- Fixed: The AxeBlood's death state was using the wrong sprite frame.
- Fixed: The Mancubus had an attack sound defined even though it shouldn't.


SVN r565 (trunk)
This commit is contained in:
Christoph Oelckers 2007-11-11 09:02:04 +00:00
commit 912f8666d7
16 changed files with 2223 additions and 2297 deletions

View file

@ -4679,7 +4679,7 @@ int DLevelScript::RunScript ()
}
else
{
STACK(1) = 0 == strcmp (FBehavior::StaticLookupString (STACK(1)),
STACK(1) = 0 == stricmp (FBehavior::StaticLookupString (STACK(1)),
activator->player->ReadyWeapon->GetClass()->TypeName.GetChars());
}
break;