November 11, 2007 (Changes by Graf Zahl)
- Fixed: The FMOD stream player must specify whether it wants to play the sound looped or not when playback is started, not when the stream is created. - Fixed: A_Saw didn't use the puff's damage type. - Fixed: The AxeBlood's death state was using the wrong sprite frame. - Fixed: The Mancubus had an attack sound defined even though it shouldn't. SVN r565 (trunk)
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16 changed files with 2223 additions and 2297 deletions
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@ -4679,7 +4679,7 @@ int DLevelScript::RunScript ()
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}
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else
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{
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STACK(1) = 0 == strcmp (FBehavior::StaticLookupString (STACK(1)),
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STACK(1) = 0 == stricmp (FBehavior::StaticLookupString (STACK(1)),
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activator->player->ReadyWeapon->GetClass()->TypeName.GetChars());
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}
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break;
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