November 11, 2007 (Changes by Graf Zahl)

- Fixed: The FMOD stream player must specify whether it wants to play the
  sound looped or not when playback is started, not when the stream is created.
- Fixed: A_Saw didn't use the puff's damage type.
- Fixed: The AxeBlood's death state was using the wrong sprite frame.
- Fixed: The Mancubus had an attack sound defined even though it shouldn't.


SVN r565 (trunk)
This commit is contained in:
Christoph Oelckers 2007-11-11 09:02:04 +00:00
commit 912f8666d7
16 changed files with 2223 additions and 2297 deletions

View file

@ -137,8 +137,9 @@ public:
Stream = stream;
}
bool Play (float volume)
bool Play (bool looping, float volume)
{
FSOUND_Stream_SetMode(Stream, looping? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF);
Channel = FSOUND_Stream_PlayEx (FSOUND_FREE, Stream, NULL, true);
if (Channel != -1)
{