November 11, 2007 (Changes by Graf Zahl)
- Fixed: The FMOD stream player must specify whether it wants to play the sound looped or not when playback is started, not when the stream is created. - Fixed: A_Saw didn't use the puff's damage type. - Fixed: The AxeBlood's death state was using the wrong sprite frame. - Fixed: The Mancubus had an attack sound defined even though it shouldn't. SVN r565 (trunk)
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16 changed files with 2223 additions and 2297 deletions
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@ -137,8 +137,9 @@ public:
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Stream = stream;
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}
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bool Play (float volume)
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bool Play (bool looping, float volume)
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{
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FSOUND_Stream_SetMode(Stream, looping? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF);
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Channel = FSOUND_Stream_PlayEx (FSOUND_FREE, Stream, NULL, true);
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if (Channel != -1)
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{
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