implement per-class globalshaders
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8c3268ae1c
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5 changed files with 24 additions and 14 deletions
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@ -68,7 +68,12 @@ TMap<FName, GlobalShaderDesc> classshaders[NUM_BUILTIN_SHADERS];
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const GlobalShaderDesc * GetGlobalShader(int shaderNum, PClass * curActor, GlobalShaderAddr &addr)
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{
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if(shaderNum < NUM_BUILTIN_SHADERS)
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if(shaderNum >= NUM_BUILTIN_SHADERS && usershaders[shaderNum - NUM_BUILTIN_SHADERS].shaderFlags & SFlag_Global)
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{ // allow class and map shaders to override gobal shaders
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shaderNum = usershaders[shaderNum - NUM_BUILTIN_SHADERS].shaderType;
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}
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if(shaderNum >= 0 && shaderNum < NUM_BUILTIN_SHADERS)
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{
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GlobalShaderDesc * shader;
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if(curActor)
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