- Synced the scripting branch with trunk.
SVN r2166 (scripting)
This commit is contained in:
commit
913555aa4e
284 changed files with 13322 additions and 7494 deletions
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@ -67,20 +67,29 @@ class ARandomSpawner : public AActor
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else if (pr_randomspawn() <= di->probability) // prob 255 = always spawn, prob 0 = never spawn.
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{
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// Handle replacement here so as to get the proper speed and flags for missiles
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const PClass * cls; PClass * rep;
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const PClass *cls;
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cls = PClass::FindClass(di->Name);
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if (cls) rep = cls->ActorInfo->GetReplacement()->Class;
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if (rep) cls = rep;
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if (cls)
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if (cls != NULL)
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{
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const PClass *rep = cls->ActorInfo->GetReplacement()->Class;
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if (rep != NULL)
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{
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cls = rep;
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}
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}
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if (cls != NULL)
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{
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Species = cls->TypeName;
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AActor * defmobj = GetDefaultByType(cls);
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AActor *defmobj = GetDefaultByType(cls);
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this->Speed = defmobj->Speed;
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this->flags |= (defmobj->flags & MF_MISSILE);
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this->flags2 |= (defmobj->flags2 & MF2_SEEKERMISSILE);
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this->flags4 |= (defmobj->flags4 & MF4_SPECTRAL);
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}
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else Species = NAME_None;
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else
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{
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Species = NAME_None;
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}
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}
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}
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}
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@ -152,7 +161,7 @@ class ARandomSpawner : public AActor
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boss = true;
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// If a replaced actor has either of those same flags, it's also a boss.
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AActor * rep = GetDefaultByType(GetClass()->ActorInfo->GetReplacee()->Class);
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if (rep && (rep->flags4 & MF4_BOSSDEATH) || (rep->flags2 & MF2_BOSS))
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if (rep && ((rep->flags4 & MF4_BOSSDEATH) || (rep->flags2 & MF2_BOSS)))
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boss = true;
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}
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if (boss) this->tracer = newmobj;
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