- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
the sector. Note that this contrasts with sound sequence things in that it takes a name and not a number. Also, placing a sound sequence thing in a sector will override this property. SVN r2492 (trunk)
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11 changed files with 48 additions and 2 deletions
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@ -432,6 +432,7 @@ static void LoadSectors (sectortype *bsec)
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sec->lightlevel = (sec->GetPlaneLight(sector_t::floor) + sec->GetPlaneLight(sector_t::ceiling)) / 2;
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sec->seqType = -1;
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sec->SeqName = NAME_None;
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sec->nextsec = -1;
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sec->prevsec = -1;
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sec->gravity = 1.f;
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