- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for

the sector. Note that this contrasts with sound sequence things in that it takes a name and
  not a number. Also, placing a sound sequence thing in a sector will override this property.

SVN r2492 (trunk)
This commit is contained in:
Randy Heit 2010-08-07 04:32:18 +00:00
commit 9137ef04f6
11 changed files with 48 additions and 2 deletions

View file

@ -432,6 +432,7 @@ static void LoadSectors (sectortype *bsec)
sec->lightlevel = (sec->GetPlaneLight(sector_t::floor) + sec->GetPlaneLight(sector_t::ceiling)) / 2;
sec->seqType = -1;
sec->SeqName = NAME_None;
sec->nextsec = -1;
sec->prevsec = -1;
sec->gravity = 1.f;