- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
the sector. Note that this contrasts with sound sequence things in that it takes a name and not a number. Also, placing a sound sequence thing in a sector will override this property. SVN r2492 (trunk)
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11 changed files with 48 additions and 2 deletions
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@ -65,6 +65,10 @@ void DCeiling::PlayCeilingSound ()
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{
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SN_StartSequence (m_Sector, CHAN_CEILING, m_Sector->seqType, SEQ_PLATFORM, 0, false);
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}
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else if (m_Sector->SeqName != NAME_None)
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{
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SN_StartSequence (m_Sector, CHAN_CEILING, m_Sector->SeqName, 0);
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}
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else
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{
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if (m_Silent == 2)
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