- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
the sector. Note that this contrasts with sound sequence things in that it takes a name and not a number. Also, placing a sound sequence thing in a sector will override this property. SVN r2492 (trunk)
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11 changed files with 48 additions and 2 deletions
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@ -190,9 +190,17 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
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}
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if (sector->seqType >= 0)
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{
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SN_StartSequence (sector, CHAN_FLOOR, sector->seqType, SEQ_PLATFORM, 0);
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}
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else if (sector->SeqName != NAME_None)
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{
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SN_StartSequence (sector, CHAN_FLOOR, sector->SeqName, 0);
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}
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else
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{
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SN_StartSequence (sector, CHAN_FLOOR, "Floor", 0);
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}
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}
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bool EV_DoPillar (DPillar::EPillar type, int tag, fixed_t speed, fixed_t height,
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