- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
the sector. Note that this contrasts with sound sequence things in that it takes a name and not a number. Also, placing a sound sequence thing in a sector will override this property. SVN r2492 (trunk)
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11 changed files with 48 additions and 2 deletions
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@ -1407,6 +1407,7 @@ void P_LoadSectors (MapData * map)
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ss->thinglist = NULL;
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ss->touching_thinglist = NULL; // phares 3/14/98
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ss->seqType = defSeqType;
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ss->SeqName = NAME_None;
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ss->nextsec = -1; //jff 2/26/98 add fields to support locking out
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ss->prevsec = -1; // stair retriggering until build completes
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