- do unity data status bar correction only if stbar is in an iwad
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2 changed files with 15 additions and 1 deletions
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@ -2967,8 +2967,21 @@ static void FixUnityStatusBar()
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if (gameinfo.flags & GI_ALWAYSCENTERSBAR)
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{
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FGameTexture* sbartex = TexMan.FindGameTexture("stbar", ETextureType::MiscPatch);
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// texture not found, we're not here to operate on a non-existent texture so just exit
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if (!sbartex)
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return;
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// where is this texture located? if it's not in an iwad, then exit
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int lumpnum = sbartex->GetSourceLump();
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if (lumpnum >= 0 && lumpnum < fileSystem.GetNumEntries())
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{
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int wadno = fileSystem.GetFileContainer(lumpnum);
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if (!(wadno >= fileSystem.GetIwadNum() && wadno <= fileSystem.GetMaxIwadNum()))
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return;
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}
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// only adjust offsets if none already exist
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if (sbartex->GetTexelWidth() > 320 &&
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!sbartex->GetTexelLeftOffset(0) && !sbartex->GetTexelTopOffset(0))
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{
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