- move modeldef parsing to its own function (ParseModelDefLump)
- rename gl_InitModels to InitModels - add commented out support for #include in modeldefs (blocked by gene tech having broken #include statements in its modeldef files)
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2 changed files with 288 additions and 275 deletions
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@ -34,7 +34,7 @@
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#include "r_data/voxels.h"
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#include "vm.h"
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void gl_InitModels();
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void InitModels();
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// variables used to look up
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// and range check thing_t sprites patches
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@ -1048,7 +1048,7 @@ void R_InitSprites ()
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// [RH] Sort the skins, but leave base as skin 0
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//qsort (&skins[PlayerClasses.Size ()], numskins-PlayerClasses.Size (), sizeof(FPlayerSkin), skinsorter);
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gl_InitModels();
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InitModels();
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}
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