- move modeldef parsing to its own function (ParseModelDefLump)

- rename gl_InitModels to InitModels
- add commented out support for #include in modeldefs (blocked by gene tech having broken #include statements in its modeldef files)
This commit is contained in:
Magnus Norddahl 2018-05-22 01:28:57 +02:00
commit 91aec1689e
2 changed files with 288 additions and 275 deletions

View file

@ -34,7 +34,7 @@
#include "r_data/voxels.h"
#include "vm.h"
void gl_InitModels();
void InitModels();
// variables used to look up
// and range check thing_t sprites patches
@ -1048,7 +1048,7 @@ void R_InitSprites ()
// [RH] Sort the skins, but leave base as skin 0
//qsort (&skins[PlayerClasses.Size ()], numskins-PlayerClasses.Size (), sizeof(FPlayerSkin), skinsorter);
gl_InitModels();
InitModels();
}