Oops, this shouldn't have been committed :p
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@ -64,9 +64,6 @@ VkShaderManager::VkShaderManager(VulkanRenderDevice* fb) : fb(fb)
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.AddSource("VersionBlock", GetVersionBlock().GetChars())
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.AddSource("shaders/scene/comp_lighttiles.glsl", LoadPrivateShaderLump("shaders/scene/comp_lighttiles.glsl").GetChars())
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.Compile(fb);
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int* bull = (int*)0xbeefb00bdeadbabeULL;
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*bull = 0xb00bbabe;
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}
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VkShaderManager::~VkShaderManager()
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