Oops, this shouldn't have been committed :p

This commit is contained in:
Magnus Norddahl 2025-04-26 15:57:02 +02:00
commit 91cc8b15ae

View file

@ -64,9 +64,6 @@ VkShaderManager::VkShaderManager(VulkanRenderDevice* fb) : fb(fb)
.AddSource("VersionBlock", GetVersionBlock().GetChars())
.AddSource("shaders/scene/comp_lighttiles.glsl", LoadPrivateShaderLump("shaders/scene/comp_lighttiles.glsl").GetChars())
.Compile(fb);
int* bull = (int*)0xbeefb00bdeadbabeULL;
*bull = 0xb00bbabe;
}
VkShaderManager::~VkShaderManager()