trace from actor center
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b862adb747
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10 changed files with 52 additions and 10 deletions
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@ -423,6 +423,7 @@ void VkShaderManager::BuildDefinesBlock(FString &definesBlock, const char *defin
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if (key.ShadeVertex) definesBlock << "#define SHADE_VERTEX\n";
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if (key.LightNoNormals) definesBlock << "#define LIGHT_NONORMALS\n";
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if (key.UseSpriteCenter) definesBlock << "#define USE_SPRITE_CENTER\n";
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definesBlock << ((key.Simple2D) ? "#define uFogEnabled -3\n" : "#define uFogEnabled 0\n");
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}
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@ -110,7 +110,8 @@ public:
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uint64_t ShadowmapFilter : 4; // SHADOWMAP_FILTER
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uint64_t ShadeVertex : 1; // SHADE_VERTEX
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uint64_t LightNoNormals : 1; // LIGHT_NONORMALS
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uint64_t Unused : 28;
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uint64_t UseSpriteCenter : 1; // USE_SPRITE_CENTER
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uint64_t Unused : 27;
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};
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uint64_t AsQWORD = 0;
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};
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@ -331,6 +331,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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pipelineKey.ShaderKey.ShadeVertex = mShadeVertex;
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pipelineKey.ShaderKey.LightNoNormals = mLightNoNormals;
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pipelineKey.ShaderKey.UseSpriteCenter = mUseSpriteCenter;
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pipelineKey.ShaderKey.UseShadowmap = gl_light_shadows == 1;
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pipelineKey.ShaderKey.UseRaytrace = gl_light_shadows >= 2;
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@ -1082,6 +1083,8 @@ void VkRenderState::ApplyLevelMeshPipeline(VulkanCommandBuffer* cmdbuffer, VkPip
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}
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pipelineKey.ShaderKey.ShadeVertex = mShadeVertex;
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pipelineKey.ShaderKey.LightNoNormals = mLightNoNormals;
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pipelineKey.ShaderKey.UseSpriteCenter = mUseSpriteCenter;
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// Global state that don't require rebuilding the mesh
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pipelineKey.ShaderKey.NoFragmentShader = noFragmentShader;
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