trace from actor center
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10 changed files with 52 additions and 10 deletions
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@ -331,6 +331,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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pipelineKey.ShaderKey.ShadeVertex = mShadeVertex;
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pipelineKey.ShaderKey.LightNoNormals = mLightNoNormals;
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pipelineKey.ShaderKey.UseSpriteCenter = mUseSpriteCenter;
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pipelineKey.ShaderKey.UseShadowmap = gl_light_shadows == 1;
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pipelineKey.ShaderKey.UseRaytrace = gl_light_shadows >= 2;
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@ -1082,6 +1083,8 @@ void VkRenderState::ApplyLevelMeshPipeline(VulkanCommandBuffer* cmdbuffer, VkPip
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}
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pipelineKey.ShaderKey.ShadeVertex = mShadeVertex;
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pipelineKey.ShaderKey.LightNoNormals = mLightNoNormals;
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pipelineKey.ShaderKey.UseSpriteCenter = mUseSpriteCenter;
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// Global state that don't require rebuilding the mesh
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pipelineKey.ShaderKey.NoFragmentShader = noFragmentShader;
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